

I suspect it will take a while, though I could be wrong. You could undertake this yourself (again, it should be possible) if you have the free time to do so. So I don't really know everything he's added or done to the game that would need to be addressed for my class mod.
#How to disable valmod pack mod#
While the author (who isn't on the forum anymore, coincidentally) graciously credits me as "co-founder" of the mod I actually had nothing to do with its construction, I just "allowed" him to use a few of my mods. I do not know if my class system will balance well with what all DTD7 offers, either. Though I could help, that much support I could offer. Though it isn't something I'd be willing to do for you, I'm afraid. These items would need to be added to the new recipe books and the Survivor Note system would have to be readjusted to accommodate.Īgain, it should be possible. From what I know of DTD7 it introduces quite a lot of new items to the mix. Though it would take a lot of elbow grease. I hope that makes sense.Īlso you could just remove the items completely from the loot table. Those colors make it a lot easier to keep track of all the things you've done. It may look a little ugly on the forum but in notepad++ that is how the xml code will look. Here is an example of what the code would look like with common books:

Obviously you do this a bit differently with herbalRecipes group since it only contains one item. To test out you could just comment out all these recipes.

#How to disable valmod pack update#
To update what I was just saying I think all the recipes are in rareBooks, herbalRecipes and commonBooks.
